![]() Not all dungeons will have a boss, but the major ones will. ![]() We plan to add a variety of special dungeons, based on either real-life insect-made structures, fantasy-esque arthropod nests or lore-related temples and ruins. No matter how fun exploring the terrain is, nothing beats the excitement of finding a never-before-seen dungeon. More mobs, special like this one, can be expected very soon. It is a passive mob, but still does much more than most hostile mobs do. Dave has been doing lots of work on mobs with interesting AI, that do much more than simply bumping into you. Ofcourse, all biomes will include new mobs. We have been working our butts off to add more variety to the terrain gen, including more special worldgen conditions, better ore distribution (not as ''everything is everywhere'' as it is now) and lots of new plants and trees to collect. Biomes and mobs are two major parts of the mod. Here a brief overview of what the 0.2.x branch will include. The 0.0.x branch was crap, the 0.1.x branch was random and directionless, but the 0.2.x branch should finally include many long-awaited features, and also features nobody asked for that we just want to implement ourselves. The 0.2 update news and sneakpeeks segmentÄ .2 will hopefully finally push the Erebus in the right direction. It has been balanced to provide quite the challenge, with stronger (and more) hostiles, but also a bunch of powerful gear to help you survive. The Erebus is a mod about giant invertebrates, and it takes place in a vibrant, underground world with various biomes and a ton of stuff to do (and we are not nearly finished). Even though it is an alpha mod, it is quite stable. It has come a long way, has known many developers, and is currently at a state I would call ''stable''. The relationship between magma redox conditions and pressure (depth) emphasises the value of measuring redox couples in gases emitted from volcanoes for the purposes of operational forecasting.My name is Dylan and over the past 1.5-2 years, I have been working on a dimension mod called the Erebus. This calls for caution when inferring the oxidation state of the upper mantle from extrusive rocks and a possible re-assessment of the contribution of volcanic degassing to the early Earth's atmosphere and oceans. Our results explain puzzling shifts in the oxidation state of gases emitted from Erebus volcano, and indicate that, where sulphur degassing occurs, the oxidation states of degassed volcanic rocks may not reflect their mantle source or co-eruptive gas phase. Using a model of gas-melt chemical equilibria, we show that sulphur degassing is the driving force behind this evolutionary trend, which spans a wide compositional and depth range. ![]() We find that strong reduction of Fe and S dissolved in the melt accompanies magma ascent. Here, we track the redox evolution of an alkaline magmatic suite at Erebus volcano, Antarctica, from the mantle to the surface, using X-ray absorption near-edge structure (XANES) spectroscopy at the iron and sulphur K-edges. ![]() While this view has been challenged by petrological data, geochemical models and volcanic gas measurements, the fingerprints of such redox changes and their driving forces have not hitherto been captured by an integrated study. During magma ascent and degassing the oxidation state is thought to follow a redox buffer. The conventional view holds that the oxidation state of a mantle-derived degassed magma reflects its source.
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